Register    Login    Forum    Search    FAQ

Board index » Games » Outpost Kaloki X (Xbox 360 Live Arcade)




Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Official List of Things Fixed in OKX Title Update
 Post Posted: Sat Oct 28, 2006 11:40 pm 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Main Game:

1. Correct achievements are awarded when upgrading from trial version
2. Gold medal times in Adventure Story are achievable
3. 8-Port-Challenge Gold Medal time is achievable
4. Other gold medal times adjusted (I need to look up the details on this).
5. All achievements are therefore possible
6. All expansions are correctly transparent when powered off
7. Leaderboard rank is shown cleanly in leaderboards

Love Story:

1. Gifts have the proper effect
2. Marrying Wraeth is possible
3. Adjusted house settings have the proper effect and don't crash the game
4. Blenda ending shows correct text

Known remaining issues:
"The Infamous Repair Glitch"
(this was intentionally not changed, as it would have implied a required leaderboard reset)

Many thanks to LunarDuality for maintaining the known bugs list, which I referred to frequently while making the fixes. That topic is being unstickied now.


Official Gold Medal Times:

(Adventure Story, time remaining)
level gold silver

Chapter 1 8,00 6,00
Chapter 2 9,45 8,00
Chapter 3 9,30 7,30
Chapter 4 14,50 8,30
Chapter 5 10,00 8,30
Chapter 6 12,00 8,00
Chapter 7 10,00 7,00
Chapter 8 13,00 10,00
Chapter 9 14,00 9,00
Chapter 10 17,00 14,00
Chapter 11 6,15 5,00
Chapter 12 13,00 9,30
Chapter 13 28,00 23,00
Chapter 14 2,00 1,00

Eight-Port Challenge (time elapsed)
gold: 1:10:00 (1 hour 10 minutes)
silver: 1:30:00

The Crucible (time elapsed)
gold: 1:20:00
silver: 1:45:00


Last edited by stay on Sun Oct 29, 2006 1:52 am, edited 1 time in total.

Top 
 Profile  
 
 Post subject:
 Post Posted: Sun Oct 29, 2006 12:20 am 
Offline
User avatar

Joined: Thu Jul 27, 2006 5:19 am
Posts: 1359
Location: The OC NY
Cool, I guess now is as good time as any to get the Love Story scenario.


Top 
 Profile  
 
 Post subject:
 Post Posted: Sun Oct 29, 2006 2:04 am 
Offline

Joined: Sun Jun 18, 2006 4:51 am
Posts: 388
Location: New Zealand
Some of those times are really really hard.


Top 
 Profile  
 
 Post subject:
 Post Posted: Sun Oct 29, 2006 10:53 am 
Offline

Joined: Fri Dec 23, 2005 11:32 am
Posts: 18
Thank you very much for fixing those bugs. Once I finish my imported copy of Phoenix Wright 2 I will dedicate myself to finally finishing off OKX. :)


Top 
 Profile  
 
 Post subject:
 Post Posted: Mon Oct 30, 2006 5:02 pm 
Offline
User avatar

Joined: Mon Apr 17, 2006 3:33 pm
Posts: 1197
Location: Burnsville, MN
Your welcome. :D

Glad you got some use out of it and were able to nail down some of those pesky ones. And a big congrats to the team for finishing it up and finally getting it through certification!

I'm really raring to play it...too bad no internet yet...hopefully this week?!?


Top 
 Profile  
 
 Post subject:
 Post Posted: Wed Nov 01, 2006 7:47 pm 
Offline

Joined: Fri Jun 16, 2006 6:11 pm
Posts: 3
The only other thing I've noticed, which is barely an issue at all (more of an issuette, really) is that when you have a build screen open, but can't afford the thing you're building, the price stays in red even when your money flips over so you can afford it.

If you can't power it, and a power building comes online in the build screen, the power cost turns black.

Presumably, the build screen is not set to continually check the money register to see if it should flag as affordable, but I shouldn't think a check every half second or so would bring an Xbox 360 to it's knees.


Top 
 Profile  
 
 Post subject:
 Post Posted: Thu Nov 02, 2006 2:28 am 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Haha, good point. Well, you're right - I consider this a bug, but a pretty small one. There were some smaller ones like this that we didn't feel justified a fix in a title update.


Top 
 Profile  
 
 Post subject:
 Post Posted: Thu Nov 02, 2006 3:57 am 
Offline

Joined: Thu Jan 12, 2006 11:24 pm
Posts: 576
There's a glitch in level 12 were garage 2 doesn't work.
This guy said the same thing but it was garage 1.
http://ninjabee.com/forums/viewtopic.php?t=176

_________________
ImageImage
Image


Top 
 Profile  
 
 Post subject:
 Post Posted: Thu Nov 02, 2006 4:28 pm 
Offline

Joined: Thu Nov 02, 2006 4:27 pm
Posts: 1
So do we have to re-achieve these times if we've already gotten them?


How does getting these achievements work exactly?


Top 
 Profile  
 
 Post subject:
 Post Posted: Fri Nov 03, 2006 2:27 am 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
OK, here's how it works, in detail (and in theory):

When you finish any campaign scenario, the game checks to see if you've earned a gold medal on all the levels of the campaign. This includes if your best time is a gold time (according to the new times) or if you got a gold medal before. You don't have to replay any campaign levels where you either got a gold medal or a gold-worthy time by the new times. However, you do have to win at least one level in the campaign somewhere, or it won't even check your old times.

You will have to replay the eight-port challenge to get the achievement, even if you had a gold-medal time before.


Top 
 Profile  
 
 Post subject:
 Post Posted: Fri Nov 03, 2006 2:37 am 
Offline
User avatar

Joined: Mon Jul 17, 2006 4:37 am
Posts: 1230
Location: Kentucky
stay wrote:
You will have to replay the eight-port challenge to get the achievement, even if you had a gold-medal time before.


Lol, even if you had one before. Weren't the times all set at 8, 20 elapsed? I want to meet the people who got gold on that. :P


Top 
 Profile  
 
 Post subject:
 Post Posted: Fri Nov 03, 2006 3:24 am 
Offline

Joined: Thu Jan 12, 2006 11:24 pm
Posts: 576
ME.

_________________
ImageImage
Image


Top 
 Profile  
 
 Post subject:
 Post Posted: Sat Nov 04, 2006 2:18 am 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Haha, what I meant was: "even if you had a time which NOW qualifies for gold". I.e. the game will not look at your old time for the 8 port challenge and hand you an achievement as soon as you sign in. You gotta play again.


Top 
 Profile  
 
 Post subject:
 Post Posted: Sat Nov 04, 2006 10:22 am 
Offline
User avatar

Joined: Thu May 11, 2006 8:09 am
Posts: 96
Location: Oahu, Hawaii
stay wrote:
Haha, what I meant was: "even if you had a time which NOW qualifies for gold". I.e. the game will not look at your old time for the 8 port challenge and hand you an achievement as soon as you sign in. You gotta play again.


Verified. I did, and even though I didn't beat my best time, I still got gold. But I had to replay 90% of Adventure Story though...


Top 
 Profile  
 
 Post subject:
 Post Posted: Mon Nov 06, 2006 2:49 am 
Offline

Joined: Mon Nov 06, 2006 2:03 am
Posts: 4
Location: Minneapolis, MN
I concur! Great update, great game ninjaBee! I have been playing this game most of the day (again), since I got the notification of the update. I was very happy to see that I wasn't just lost on how to get the gold scores. But once I finished my 200 points, I just couldn't stop!

- I just started reading the posts, and just found out about the free repair glitch - funny after working for three hours to get the #1 spot on the Crucible (and 9 on the eight-port, finally!) Now I have to go back and get a better time!

... and I was so hoping to get a good night's sleep before work :shock:

_________________
:D


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

Board index » Games » Outpost Kaloki X (Xbox 360 Live Arcade)


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: