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Post subject: Re: End game thoughts. Posted: Fri Jan 28, 2011 6:31 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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SannaSK wrote: Paving stone / pathways would be kinda neat! But I'm not really certain what I would do with them, in an end-game sense, other than just have them around to look pretty? Yeah, exactly. That's what I'm asking myself... Quote: Is it possible to make things that use collectibles accept editing without requiring me to punch the building and put it back together? Or is that too complex. Like, after I get more collectibles and I go back to my houses, I'm like "that plant is ugly" or "this house has a statue but every other house has a tree," or "whups this statue is turned the wrong way." Can I switch out/move the collectible without punching my house / ice castle / etc? Huh, I never thought of that. But swapping out through breaking is not really hard, right? Quote: What about taking collectibles and assembling them like a building to make a new sort of world-object? Even if the sole purpose of the object was just to look pretty. I agree with this. I kinda wish we had a world-object blueprint per collectible.... Quote: I figure if they 'have' to be trapped, they can at least have a nice life! Haha... Also, surely this makes their coats all silky and ... uh... worth more?
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SannaSK
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Post subject: Re: End game thoughts. Posted: Fri Jan 28, 2011 7:23 am |
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Joined: Thu Jan 27, 2011 10:34 pm Posts: 13
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It's not that it's hard to break and change the collectible... Mostly I guess I feel bad. "IM BREKIN UR HAUSE just 'cause I don't like ur decorations : <". I guess it's also less problematic in WOK than it would be in KFK because the Keflings that belong to that house don't lose their programming when the house gets re-formed... in KFK it would be a big pain to go /find/ the Keflings and figure out /what/ they did and put them /back/ to work. It was mostly just a thought I had, figure I'd toss it out there X D. stay wrote: Haha... Also, surely this makes their coats all silky and ... uh... worth more? Happy sheep make happy wool! Actually the happiness of the sheep has relatively little to do with wool quality, irl... least as far as I've been told. It's pretty much entirely genetics plus the general quality of like, the food they get (I assume a wild sheep would have coarser wool, whereas a domesticated sheep fed some kind of controlled diet might have slightly nicer wool, but I would also guess this effect would be only slight). A bitter, mean-butt Merino sheep is still going to produce Merino wool. My friend's parents had the worst-tempered sheep; they finally had it killed when it bit my friend hard enough to draw blood, but she was all "he had the best fleece ever." I guess the only gain you might get from happy-sheep is a sheep more willing to sit there politely and be sheared.... maybe X D. It's actually kind of amusing that Kefling-sheep get sheared one at a time and year-round X D. Totally not how it is irl. Anyway, the ramblings of the yarn junkie. I just like to pamper my electronic sheep and pretend I'm getting all the free wool I could possibly want. (But who has time to knit with WOK on their xbox?) Or! What if that's an 'area benefit'? Have a nicely decorated sheep pen and your sheep re-grow wool faster? Or are able to get sheared faster? Altho wool/fabric doesn't play quite as large a role as stone and lumber do, so... hm. Maybe not. Just a funny thought X D.
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Post subject: Re: End game thoughts. Posted: Fri Jan 28, 2011 10:47 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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SannaSK wrote: It's not that it's hard to break and change the collectible... Mostly I guess I feel bad. Yeah, I can see that. It's something I really didn't like about the finished Outpost Kaloki experience: Sometimes the "right" thing to do is to break your stuff you just finished building! Kinda lame! Quote: Or! What if that's an 'area benefit'? Have a nicely decorated sheep pen and your sheep re-grow wool faster? Or are able to get sheared faster? Altho wool/fabric doesn't play quite as large a role as stone and lumber do, so... hm. Maybe not. Just a funny thought X D. I think this is a perfectly valid idea, but I keep coming back to this: Do you really need more wool? If you're to the stage where you can take the time to focus on sheep happiness, you probably already have enough wool-flow, and in an end-game situation, having faster harvesting is not very useful. I want to be able to paint the sheep and then, of course, get colored wool as a result, but when I mention that around here nobody's eyes light up like mine, so I walk dejectedly back to my desk. *kicks pebble*.
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SannaSK
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Post subject: Re: End game thoughts. Posted: Sat Jan 29, 2011 1:19 am |
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Joined: Thu Jan 27, 2011 10:34 pm Posts: 13
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Yeah, that's the overall dilemma >_<. WOK really is pretty tightly-paced, which is good! You never really have a problem partway through the game, going "hum, i think i won't/can't progress right now, let's dink around and polish the kingdom while I wait for (something important) to happen." So it's hard to find something to add X D. All the funny frilly things I can think of are just... frilly. And not terribly necessary.
Lol at painting sheep tho! That's a hilarious idea. (Also totally not how it's done irl but that just makes it funnier X D.) What if the little brown bags of sheared wool were also colored, and... hmm..... Oh oh! You could change the color of your Kefling's clothes? Maybe not so much for the entire palette available in the paint shop, maybe just some stand-out colors. Red, Orange, Green, Blue, Purple. You could make a Tailor shop and pick up a Kefling and drop him in there and choose what color suit/dress he/she has now X D. Color coded Keflings! : ppp.
Oooor... you could.... use colored bolts of cloth to make.... *thinks* colored banners for your town? I haven't done much with anything bannery that may/may-not exist in WOK.
Then again, that could possibly expound too much on memory-issue things? Because then do you store all the colors of wool in a building? Or just immediately turn it into colored bolts, and store those? I guess you would only want to have one building use non-dyed wool/bolts b/c otherwise you might need to recode all the other buildings and then the user would end up with the headache of "oh gosh i need more /red/ bolts, which building are /those/ in."
OH hey somewhat tangent, what about a quicker way to see what type of resource (and also perhaps quantity) is being stored in each building? I swear I wandered all around last night trying to find where I'd stashed all my cut stone (thank goodness for infinite rock! I use more rock than any other resource, I'm pretty sure X D). What about a sort-of-Civ-4-ish City-Overview screen?
And (going back to 'immediately turn into bolts') would the same loom process the various colors? What would happen if you had green bolts sitting on your platform and you put red wool into the loom to be bolted? Green just gets pushed to the side? Then what if you put more green wool in? another stack of green wool? What about transporters for bolts? do they treat colors separately? would the same transporter that has the job of taking bolts to whatever-building automatically take colored bolts to the one building that can store/use them, even though it would (probably) be different than his other destination?
Is it a good or bad sign that one idea raises so many questions? : p
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Kummiko
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Post subject: Re: End game thoughts. Posted: Sat Jan 29, 2011 1:22 am |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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... wait I like it! (painting the sheep)
... and with the right colored wool you could make exclusive decorations, or change the color/modify your plants (like holiday decorating?) or have a special quest that involves it...
And if you're really ambitious, unlock some kind of rainbow avatar item for having enough different colored wool/cloth in a given factory!
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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PurpleMushroomz
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Post subject: Re: End game thoughts. Posted: Sat Jan 29, 2011 3:26 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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... and all of this would still be pointless due to the total item cap.
_________________ New GamerTag : MaxSterling 
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SannaSK
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Post subject: Re: End game thoughts. Posted: Sat Jan 29, 2011 8:02 am |
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Joined: Thu Jan 27, 2011 10:34 pm Posts: 13
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PurpleMushroomz
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Post subject: Re: End game thoughts. Posted: Sat Jan 29, 2011 3:06 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Even if we got sidewalk pieces, roads, banners, and decorations... there is a cap in place on the total number of pieces you can build.
It's why I stopped playing AWoK and been playing Minecraft the past month.
_________________ New GamerTag : MaxSterling 
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RebaLynn1960
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Post subject: Re: End game thoughts. Posted: Tue Feb 01, 2011 11:13 pm |
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Joined: Thu Jan 13, 2011 12:19 am Posts: 32 Location: McDonough, GA
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This makes me think of another question .... Can you raise the piece limit in the PC version, when it's made? After all, most PCs have upgradable memory.
I have not played AKoF on PC much, as it is a tad harder to control, but if the piece limit were a lot higher, it might be worth it, just so I could make beautiful kingdoms.
_________________ GT - RebeccaLMcGee Feel free to friend me.
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Post subject: Re: End game thoughts. Posted: Tue Feb 01, 2011 11:35 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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RebaLynn1960 wrote: This makes me think of another question .... Can you raise the piece limit in the PC version, when it's made? After all, most PCs have upgradable memory.
I have not played AKoF on PC much, as it is a tad harder to control, but if the piece limit were a lot higher, it might be worth it, just so I could make beautiful kingdoms. Yeah, I think we raised the piece limit on PC AKFK. We should be able to do that on PC AWOK with no trouble.
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SannaSK
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Post subject: Re: End game thoughts. Posted: Thu Feb 03, 2011 5:57 am |
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Joined: Thu Jan 27, 2011 10:34 pm Posts: 13
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stay wrote: Quote: Is it possible to make things that use collectibles accept editing without requiring me to punch the building and put it back together? Huh, I never thought of that. But swapping out through breaking is not really hard, right? You know that Twitter tag #firstworldproblems? Yeah, this is totally that. Found another side effect of punching a building just to edit the collectibles... it means that I have to go repaint the roof, which means I have to try about 2-4 times to get the right color because I don't remember exactly which shade of brown I used when I painted all my house roofs, so I end up traipsing back and forth across my kingdom each time. In AKFK, didn't the colors have names? I guess it's not a big loss here. And now that I have all collectibles (yay!), I guess I should just do a mass house editing, get them all like I like, and then repaint them all at one time. I just found myself thinking again, 'darn, wouldn't it be nice to just drop this collectible in right here on top of this other one and keep going.' #keflingfirstworldproblem.
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Post subject: Re: End game thoughts. Posted: Fri Feb 04, 2011 12:24 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Great points! I hadn't thought of the color issue.
We'll definitely keep this whole idea in mind for the future.
Though, I have to admit that while I can absolutely see where you're coming from, I haven't heard this complaint before now, so I wonder how many people it bothers.
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PowerlessCheese
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Post subject: Re: End game thoughts. Posted: Wed Aug 24, 2011 2:02 am |
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Joined: Thu Feb 10, 2011 2:34 am Posts: 22
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Future Kefling games will come to the point where you can build large scale empires. Building pieces can be stacked to make skyscrappers. keflings will have an organized and layered government. Automobiles will be littered across the paved roads. Signs and other infrastructure will be present. Working air and sealines will support free trade across several worlds. A currency system will be put into effect. The "Bear" meme will be replaced by a "godzilla" meme reguarding your avatar. Other features will be added weekly as well as a steady flow of DLC. Is THAT a complete sequal for yeh?
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