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SPJ
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Post subject: Best XBL Arcade review score ever given Posted: Thu Jul 20, 2006 2:01 am |
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Joined: Wed Jul 19, 2006 6:38 pm Posts: 4
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As the topic says, IGN has just given Cloning Clyde the highest rating they have given to an XBL Arcade game yet. Check out the review and see for yourself.
Good job NinjaBee.
(Here are all of IGN's Arcade game ratings so far.)
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stay
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Post subject: Posted: Thu Jul 20, 2006 5:33 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Wow, that's pretty freakin' cool. Thanks for the heads up!
I don't feel too bad about OKX's 7.9, though you'll notice all the scores are within a fairly limited range...
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Niels
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Post subject: Posted: Thu Jul 20, 2006 5:37 am |
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Joined: Wed Jan 04, 2006 8:29 pm Posts: 44
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Yup, IGN giving 8.5 in lasting appeal for a game who's single player you can theoretically finish within an hour or two is very rare. They have been very low on scoring all XBLA games, mainly due to having very little lasting appeal. You must have done something right with the multiplayer (I couldn't tell, since I don't have XBL Gold).
Even Geometry wars got 7.5 on lasting appeal, even though thousands of people got addicted to it....
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Zee
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Post subject: Posted: Thu Jul 20, 2006 6:14 am |
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Joined: Thu Jan 12, 2006 11:24 pm Posts: 576
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Man co-op and VS is fun.
I like turning big-headed, Giant, Mutant, Clyde on and owning everyone in co-op.
Vs is very very fun. The only thing that could have made VS better would be more gamemodes. (a battle royal maybe?)
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cdnielson
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Post subject: Posted: Thu Jul 20, 2006 12:48 pm |
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| NinjaBee |
Joined: Thu Jul 20, 2006 12:36 pm Posts: 23
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Hopefully they got it right with lasting appeal...meaning it'll sell like hotcakes.  !!!!
Man apparently we're gonna get bit again and again on the music (or, rather, lack of music) choice for the game. *sigh* Still, if they'd given an 8 for the music it wouldn't really have changed the overall score, eh?
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AC91
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Post subject: Posted: Thu Jul 20, 2006 4:47 pm |
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Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
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cdnielson wrote: Hopefully they got it right with lasting appeal...meaning it'll sell like hotcakes.  !!!! Man apparently we're gonna get bit again and again on the music (or, rather, lack of music) choice for the game. *sigh* Still, if they'd given an 8 for the music it wouldn't really have changed the overall score, eh?
Am I the only one who likes how the music plays when it does, and gives more to the sound effects? (which a lot of them are funny as crap) I want to know any other arcade games with better music than this?
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Zee
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Post subject: Posted: Thu Jul 20, 2006 8:04 pm |
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Joined: Thu Jan 12, 2006 11:24 pm Posts: 576
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Yes the sound effects are nice, but the game didn't have any music.I under stand why though.
What you should have done was put in music, by what stage it was.
1-4 = track 1
4-8 = track 2
challange stages = track 5 ect....
Or by were it was located in the building.
snow = track 1
office = track 2 ect....
That way you wouldn't need so much music, and it wouldn't be so annoying.
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busboy33
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Post subject: Posted: Thu Jul 20, 2006 9:29 pm |
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Joined: Fri Feb 03, 2006 10:09 pm Posts: 26
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I haven't gotten too far into CC (real life is a pain in the butt), but I've been hoping to run across the OKX theme somewhere in the lab. Mabye followed by Clyde screaming as it burrows into his head and stays looping indefinitely.
_________________ Carpe Diem!
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