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 Post Posted: Wed Aug 01, 2007 8:11 am 
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True but more so for the rogue.

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 Post Posted: Wed Aug 01, 2007 9:18 am 
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Well - I still think that you can fit the rogue into most situations if you are good enough. Even a single finishing attack of a crossbow justifies its pressence on the battlefield as that kill can turn the game around

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 Post Posted: Wed Aug 01, 2007 5:23 pm 
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Sunnycool wrote:
Well - I still think that you can fit the rogue into most situations if you are good enough. Even a single finishing attack of a crossbow justifies its pressence on the battlefield as that kill can turn the game around


Still, a level 12 rogue can barely hit 12 on unarmored units and struggles to deal 5 damage to melee units. Archers at the same level can hit 17+ 2x.

I definately think that the rogue needs an improvement. At level 12, it would be great if it could occasionally pull out a 10. Then I would actually place some value to him, other than an item grabber.

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 Post Posted: Wed Aug 01, 2007 9:04 pm 
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You can't just compare him to the archer with the damage they deal!

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 Post Posted: Wed Aug 01, 2007 10:42 pm 
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Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


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 Post Posted: Wed Aug 01, 2007 11:54 pm 
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AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.

You would have to exclusively attack the other teams distance attackers, which is difficult because other players tend to guard them above all else.

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 Post Posted: Thu Aug 02, 2007 6:46 am 
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Kaeporo wrote:
AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.


That is another general statement. It is also true for Archers, Fire Mages, Ice mages and Pikemen that they need to outlast other ranged attackers.

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 Post Posted: Fri Aug 03, 2007 12:42 am 
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Sunnycool wrote:
Kaeporo wrote:
AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.


That is another general statement. It is also true for Archers, Fire Mages, Ice mages and Pikemen that they need to outlast other ranged attackers.


Except that in a situation where ranged attackers need to outlast each other, the rogue usually loses because it can't take damage nor can it deal it out.

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 Post Posted: Fri Aug 03, 2007 2:56 am 
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Kaeporo wrote:
Sunnycool wrote:
Kaeporo wrote:
AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.


That is another general statement. It is also true for Archers, Fire Mages, Ice mages and Pikemen that they need to outlast other ranged attackers.


Except that in a situation where ranged attackers need to outlast each other, the rogue usually loses because it can't take damage nor can it deal it out.


A rouge is its own unit. A rouge is not an archer. A rouge is not a melee soldier. It is a rouge. Sneaky and fast rouge.

Band of Bugs is about how you can use your resources to outlast your opponent. You use what you have to kill them off. For most maps with rouges, you both have one. If you use it better than your opponent, then you will have the upper hand. Your rouge is equal to their rouge. It is just how you use your rouge to win the match.


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 Post Posted: Fri Aug 03, 2007 3:18 am 
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This is really a case of if you think the rogue is useless you will not learn how to use it even when it might be the best option.

If you want to learn how to use it then how you think about the map changes. You have one more unit to use to finish off an enemy before the next round, you can by pass otherwise impassable barriers and a unit to pick up items from the map. You have one more tool to your advantage.

The reality is 1 HP is the difference between a defeated unit and a unit that can attack in revenge. A rogue can do more damage than that and from locations others cannot. It is far from useless, unless you want it to be.

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 Post Posted: Fri Aug 03, 2007 8:34 am 
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As I have said a million times now, those finishing kills are more important than dealing 20 damage, but if you can not get there or if you have already attacked, then you need someone with high mobility and to be able to deal just that last amount of damage, which can win you the game or save a unit of your own force from defeat by that damned bug, which survived with 2 hp.

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 Post Posted: Fri Aug 03, 2007 11:08 am 
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AC91 wrote:
Kaeporo wrote:
Sunnycool wrote:
Kaeporo wrote:
AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.


That is another general statement. It is also true for Archers, Fire Mages, Ice mages and Pikemen that they need to outlast other ranged attackers.


Except that in a situation where ranged attackers need to outlast each other, the rogue usually loses because it can't take damage nor can it deal it out.


A rouge is its own unit. A rouge is not an archer. A rouge is not a melee soldier. It is a rouge. Sneaky and fast rouge.

Band of Bugs is about how you can use your resources to outlast your opponent. You use what you have to kill them off. For most maps with rouges, you both have one. If you use it better than your opponent, then you will have the upper hand. Your rouge is equal to their rouge. It is just how you use your rouge to win the match.


I hoard as many items as possible and use him as an expendable item user. For him to reach my units to finish off a unit requires that he either:

1: Stays far enough away for me to not shoot him.

2: Die after I shoot him to death after he kills a unit.

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 Post Posted: Fri Aug 03, 2007 4:15 pm 
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Kaeporo wrote:
AC91 wrote:
Kaeporo wrote:
Sunnycool wrote:
Kaeporo wrote:
AC91 wrote:
Just to put this out there, I won a match against Eclyptic Chill earlier by putting my rouge over the water and finishing off his melee guys. :D


Yeah but that is only if you can get the rogue to outlast all of the ranged attackers. Fire mages, Ice mages, Pikemen, Archers, other rogues and items.


That is another general statement. It is also true for Archers, Fire Mages, Ice mages and Pikemen that they need to outlast other ranged attackers.


Except that in a situation where ranged attackers need to outlast each other, the rogue usually loses because it can't take damage nor can it deal it out.


A rouge is its own unit. A rouge is not an archer. A rouge is not a melee soldier. It is a rouge. Sneaky and fast rouge.

Band of Bugs is about how you can use your resources to outlast your opponent. You use what you have to kill them off. For most maps with rouges, you both have one. If you use it better than your opponent, then you will have the upper hand. Your rouge is equal to their rouge. It is just how you use your rouge to win the match.


I hoard as many items as possible and use him as an expendable item user. For him to reach my units to finish off a unit requires that he either:

1: Stays far enough away for me to not shoot him.

2: Die after I shoot him to death after he kills a unit.


Yeah, but then he served his purpose as a "kamikaze" sort of unit. He went in and killed a bigger unit, so that unit couldn't come back to haunt you.


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 Post Posted: Fri Aug 03, 2007 5:49 pm 
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I guess. I didn't really think of it that way. Although it means that he's pretty useless in a 1 vs 1 situation.

They should just change him so he's a replica of Zregg from Maals story...

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 Post Posted: Fri Aug 03, 2007 7:17 pm 
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Kaeporo wrote:
Although it means that he's pretty useless in a 1 vs 1 situation.


He is indeed. That is why so many "pro-rogue" members have been talking about he is a "different" unit. He is the worst 1 on 1 unit, but so are rogues in general. They aren't front line fighters or mages. They hit from the shadows and finish opponents off. I think NinjaBee captured the feel and role of a rogue perfectly - implementing a classic RPG-rogue's high mobility/stealth by giving the bug-rogue flying ability!

And he adds variety to the gameplay. Who needs one more warrior/grunt style dude?

EDIT - Kaeporo, sorry I couldnt play earlier today, but I was playing with a friend on a very fun fan-created map. I hope to play with you soon though!

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