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staticwrap
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Post subject: Posted: Wed Sep 05, 2007 2:42 am |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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And so it ends. Congrats to all!
_________________ 
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Zee
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Post subject: Posted: Wed Sep 05, 2007 2:53 am |
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Joined: Thu Jan 12, 2006 11:24 pm Posts: 576
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SpartanWalrus36
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Post subject: Posted: Wed Sep 05, 2007 3:19 am |
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Joined: Fri Aug 10, 2007 4:35 am Posts: 3
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Wow! I am honestly as surprised as any one of you.
Thank you forum judges and Ninjabee for putting together a contest like this.
Of course, my hat goes off to the entire Band of Bugs team for an excellent XBLA game. As a fan since OKX in 2005; I look forward to the next project.
As I’ve said before, you are all welcome to give my map a try, send me a friend invite to my live GT: SpartanWalrus36.
Now that the dust has settled, perhaps a tally of the forum judges votes? ...if they want to of course. Hope that new map design contest comes soon.
Congratulations to all the other winners.
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Johnny Sinister
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Post subject: Posted: Wed Sep 05, 2007 4:13 pm |
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Joined: Tue Aug 14, 2007 12:25 am Posts: 3 Location: Georgia
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Bug Arena: Johnny Sinister
* Another great concept! This is a really cool idea. Unfortunately, it's not really built right to accomplish the idea. There's a single escape point for one team (the blue team) and not one for the red team. This makes the red team's goal to kill the blue team, which is a much harder goal than just escaping. Our experience seems to imply that it would be very hard for the red team to win with evenly matched skills.
Boy do i feel silly.
The level was supposed to be completely even. I must have overlooked one tile that caused this unbalance......oh well.
Congrats Walrus!
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stay
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Post subject: Posted: Wed Sep 05, 2007 5:22 pm |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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SpartanWalrus36 wrote: Hope that new map design contest comes soon.
Well, I don't think there's anything to stop us from doing one right away, other than the time burden. We had the forum regulars vote partly for fun and partly to save lots of time, but maybe you can think of other ideas for requiring less time. Every hour we spend on the contest is another hour we're not spending on Mashed Potato Sculptor HD for Live Arcade.
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staticwrap
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Post subject: Posted: Wed Sep 05, 2007 6:05 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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I thought you guys were making Cabbage Patch Kids: Dress Me Up for the Live Arcade. That's disheartening to say the least.
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Kaeporo
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Post subject: Posted: Wed Sep 05, 2007 9:41 pm |
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Joined: Mon Jun 25, 2007 6:42 pm Posts: 132
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Congrats guys. You did good.
_________________ Gamertag- Kaeporo
"One last drink and the bottle breaks, returning us to the dust from whence we came."
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BSM471
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Post subject: Posted: Thu Sep 06, 2007 12:52 am |
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Joined: Fri Aug 03, 2007 5:02 am Posts: 49
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Ah, it's finally over. I can't wait for the next competition.
And congratulations, SpartanWalrus36!
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Zee
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Post subject: Posted: Thu Sep 06, 2007 2:33 am |
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Joined: Thu Jan 12, 2006 11:24 pm Posts: 576
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I think "SUPER" Mashed Potato Sculptor High Deflation turbo REMIX 2: The SECOND COMING, is a much better name. Sure it's the first in the series but sequels always sell more.
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LunarDuality
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Post subject: Posted: Sat Sep 08, 2007 6:15 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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I demand a Mashed Potato Sculptor HD forum IMMEDIATELY!!!
Oh, and congrats to the winner (and the rest of the t-shirt enjoying finalists)!
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AC91
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Post subject: Posted: Tue Sep 25, 2007 1:18 am |
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Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
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Congrats Spartan! Good job!
Congrats to everyone else too. I still want to play your maps!
And thanks to NinjaBee for doing another cool contest.
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