AUSTIN, TX – December 2, 2010 – Twisted Pixel Games was pleased to announce today that their subsidiary, Big Science, has captured the Splosion Man and guaranteed the safety of all humankind. Many remember the terrifying events of July 2009: Splosion Man's horrifying rampage through Big Science laboratories that meated hundreds of scientists and caused untold damage to their underground laboratories. Eye witnesses reported widespread destruction and a staggering number of t-bones and fillets left in his wake.
Today that ends, with Twisted Pixel releasing footage of the successful capture of the renegade experiment. The scientists speak with new-found confidence about their success. Says Dr. Wilson, "Even if some sort of newer, stronger, better threat were created, our newest security measures and fiendish traps would be more than enough to contain it. We've made incredible advances in our technology over this past year.... Not that there would ever be a use for any of it."
Dr. Henry was quick to add, "Our lab, our equipment - everything has had functionality improvements and visual overhauls, and our company has expanded to some incredible new locations. It's all pristine and beautiful - decadent environments that we are very happy no experiment gone wrong will ever rampage through." Dr. Henry paused briefly before continuing, "I don't even know why I'm mentioning that, because it's 100% guaranteed that Splosion Man will never be a threat to us again."
When asked if there was any risk of overconfidence amongst the scientists, Dr. Riley was quick to interject. "Why? What's going to happen, some sort of freak accident in the after party that creates a "Ms. Splosion Man" mere seconds after Splosion Man's capture? And then the Ms. Splosion Man goes on some monster tear in the fall of 2011? Yeah right. Not very likely."
Twisted Pixel Games reiterates that despite the fact that nothing could possibly go wrong during today's events, should any newsworthy event occur, they will release as much information as possible in the coming months.
Joystiq: This is the first "sequel" that Twisted Pixel is working on – after a string of original games, why make a sequel? Do you reject the "common wisdom" that sequels are creatively bankrupt? Will TP continue making new characters? Chances for other TP intellectual properties to become franchises?
Josh Bear, CCO of Twisted Pixel: We have never wanted to make a sequel to one of our games unless we thought it made sense, that we could add more to it and actually make a better game. I think with Splosion Man a follow up was something we really wanted to do, and that is why you never saw DLC for that game. We could have churned out new levels, but we wouldn't have had the time to add in new gameplay puzzles or cool new character stuff. But we didn't just want to do Splosion Man 2, it had to be something a little more interesting. That is why we decided to do Ms. Splosion Man. As for us continuing to create new characters, absolutely. Ms. Splosion Man is a new character herself, she just happens to continue on from where we left off with Splosion Man. We are also working on another game right now that is brand new IP.
We have to ask: Was Ms. Pac-Man an influence in creating Ms. Splosion Man? If so, how?
Ms. Splosion Man is an homage to Ms. Pac-man, where there were similarities in gameplay and look, but everything was just more polished and better all around. We have taken that approach with this game, to make sure it is more of what people liked about Splosion Man but also stands out on its own as a much bigger and better game overall, not to be confused as an over-priced DLC pack which I think a lot of retail "sequels" can be a lot of the time.
More splodin' goodness, y'all!
YO 2012, IMMA LET YOU FINISH, BUT Y2K HAD ONEO' BEST END OF THE WORLD OF ALL TIME