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 Post subject: What do you do for replayability?
 Post Posted: Mon Jan 10, 2011 11:58 pm 
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Joined: Mon Jan 03, 2011 12:26 am
Posts: 22
Coming from someone who's probably played through 4 or 5 times I'm wondering what other people do for replayability.

Last night I set myself a challenge which I successfully completed, I finished the game having met the following conditions:

1. Only ever assign one role to a harvesting kefling (ice, bramble, rock, forest, etc), once assigned that kefling's role can't ever be changed.
2. Transporter keflings can be re-assigned to transport anything, but must only ever be transporters.
3. Building "managers" must never have been another role.
4. Building "managers" meet stereotypical gender (eg. carpenter is male, florist is female, etc).
5. Gender abilities are used when assigning harvesting roles (eg. male for rock miner, female for sheep shearer, etc)
6. Giant (me :) ) never carries anything, other than a building piece, a kefling to assign a role, or a special gift, or a quest piece that can't be carried by a kefling.
7. Giant never requests a stockpile.
8. Giant never harvests anything.

Finally completed it last night successfully, I call it my super race of pure bred keflings :lol:


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 Post subject: Re: What do you do for replayability?
 Post Posted: Tue Jan 11, 2011 2:37 am 
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NinjaBee
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Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Haha, that's pretty cool.

I make it a habit of having a female Kefkimo chief, specifically because it's against stereotypical gender. :)

I've been meaning to try the "giant never carries resources" thing, too. I already never harvest anything myself (including in my speed run). But I'm good at carrying stuff, so that'd be hard to give up.


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 Post subject: Re: What do you do for replayability?
 Post Posted: Thu Jan 13, 2011 10:08 am 
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Joined: Tue Jan 11, 2011 9:49 pm
Posts: 10
Nice job Metasploit. I'm glad to see you made it! You added a lot more to your list of constraints since you told me about it over XBL. I bet that was really tough to complete.

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 Post subject: Re: What do you do for replayability?
 Post Posted: Thu Jan 13, 2011 10:18 pm 
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Joined: Mon Jan 03, 2011 12:26 am
Posts: 22
The tough part was thinking ahead to how many buildings I'd end up with, when I'd end up with them and ensuring I had a kefling that didn't have a job ready to take over the building. The easy part was knowing just how many keflings I wanted to be harvesters in total at the end of the game (a pretty small number). The rest were then transporters or were unassigned a role at all, however in the end I had everyone doing something and a bunch of pure bred little keflings.


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 Post subject: Re: What do you do for replayability?
 Post Posted: Wed Aug 24, 2011 2:11 am 
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Joined: Thu Feb 10, 2011 2:34 am
Posts: 22
Man! All I did was work on the leaderboards and other unrecorded records. :shock:


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