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Bursar
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Post subject: Possible population exploit? Posted: Sat Nov 22, 2008 1:22 pm |
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Joined: Sat Nov 22, 2008 1:16 pm Posts: 4
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Not sure if I've just found a glitch, or if things are working as expected, but when you build a house, and put love into it, you get a couple of new Keflings. However I've just been upgrading my houses, and have had to demolish a couple as they were built too close together. When you knock them back to the component parts (bedroom, hearth, storage), upgrade them with some steps and a reading room, and then drop the love back into it, you get another couple of Keflings!
Just upgrading a house without knocking it down first doesn't seem to give you extra Keflings.
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xenocidic
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Post subject: Re: Possible population exploit? Posted: Sat Nov 22, 2008 2:58 pm |
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Joined: Thu Sep 13, 2007 3:02 pm Posts: 38
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Interesting... I wonder if this is WAI
_________________ http://xenocidic.com - confessions of an xbox 360 gamerdad ~ xbox forum moderator & ninja bee enthusiast ~ 
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Ownage
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Post subject: Re: Possible population exploit? Posted: Sat Nov 22, 2008 3:32 pm |
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Joined: Sat Nov 22, 2008 3:26 pm Posts: 6
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Bursar wrote: Not sure if I've just found a glitch, or if things are working as expected, but when you build a house, and put love into it, you get a couple of new Keflings. However I've just been upgrading my houses, and have had to demolish a couple as they were built too close together. When you knock them back to the component parts (bedroom, hearth, storage), upgrade them with some steps and a reading room, and then drop the love back into it, you get another couple of Keflings!
Just upgrading a house without knocking it down first doesn't seem to give you extra Keflings. I know that it takes 2 random keflings and makes them dissapear when you break a house, putting the heart back in makes them reappear if thats what your talking about? So your just getting the keflings you lost back.
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Bursar
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Post subject: Re: Possible population exploit? Posted: Sat Nov 22, 2008 5:48 pm |
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Joined: Sat Nov 22, 2008 1:16 pm Posts: 4
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Ownage wrote: I know that it takes 2 random keflings and makes them dissapear when you break a house, putting the heart back in makes them reappear if thats what your talking about? So your just getting the keflings you lost back. Ah, that's probably what's happening then. Without any kind of onscreen population counter, or a message informing you, it's not easy to tell that.
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xenocidic
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Post subject: Re: Possible population exploit? Posted: Sat Nov 22, 2008 9:54 pm |
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Joined: Thu Sep 13, 2007 3:02 pm Posts: 38
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Yep, that's what's going on...
now i have like 10 cottages lol because it took me a while to figure that out !
_________________ http://xenocidic.com - confessions of an xbox 360 gamerdad ~ xbox forum moderator & ninja bee enthusiast ~ 
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sloop1
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Post subject: Re: Possible population exploit? Posted: Mon Aug 16, 2010 7:18 pm |
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Joined: Sun Feb 21, 2010 1:03 pm Posts: 129
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Bursar wrote: Not sure if I've just found a glitch, or if things are working as expected, but when you build a house, and put love into it, you get a couple of new Keflings. However I've just been upgrading my houses, and have had to demolish a couple as they were built too close together. When you knock them back to the component parts (bedroom, hearth, storage), upgrade them with some steps and a reading room, and then drop the love back into it, you get another couple of Keflings!
Just upgrading a house without knocking it down first doesn't seem to give you extra Keflings. Did you ever build a House and 2 Male Keflings Came out of it???
_________________ Try to get the 15$ mic so we can talk it's easier. or e-bay one for 4$.
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sloop1
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Post subject: Re: Possible population exploit? Posted: Wed Nov 17, 2010 6:33 am |
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Joined: Sun Feb 21, 2010 1:03 pm Posts: 129
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LOL
_________________ Try to get the 15$ mic so we can talk it's easier. or e-bay one for 4$.
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